Design decisions
At first, we were a bit vague on how we wanted our visuals to be but at the end we ended up with very a colorful outcome on a contrasting background. We experimented on several different areas when it came to our visual outcome, we tried out one where a visual will follow your mouse and have a trailing affect come with it, which included more colors than our final outcome. Another one that we did was one with particles that corresponded with the movement of your hands, it was all in black and white. Our final outcome is a mix of what we have made during our initial experimentations.
Through our final result, which ultimately gives viewers the freedom to create their own graphics, it then gives a larger impression on how they could have an involvement in that particular fleeting moment through the audio feedback and decay effect, which can generate an unforgettable memory of the particular installation/event. It was decided by the overlay colour patterns, bridging the gap between the graphic engagement between the audience and the performer, especially as our light stroke effects were highly experimental and the colours could be overlaid for different visuals.
Possible developments
If it was possible to create a large-scale installation, the graphics would be able to engage more creatively with the performance since the projection would be layered on the performer and eventually bring their visuals to life, creating an even more immersive experience.
ARTEFACT
We decided to document the graphics based on the various distinguishing moments onto a simulated event poster, with the goal of providing the audience with a mnemonic impact, similar to a form of autobiographical memory. With their participation depicted on a poster, they have a far deeper memory of the event as a highlighted moment in their lives.
FEEDBACKS
It was interesting to observe how our peers communicated with it, especially since they had no prior knowledge of how to interact with the system. It was intriguing to see how different people's attention spans were and how different everyone's approach to the prototype in terms of light and sound usability was.
Another thing to note is that there was an audio effect feedback within the software even when there was no external interaction. Different types of decibels of sound would produce different results, and changing the node setting from colourful to monochrome would produce different results.
ACHIEVEMENTS
"All of us are quite happy with the final outcome and think there is potential for further
development."
- Learning a new software from scratch was challenging but extremely helpful and knowledgeable given the time we had.
- Figuring out how to work in a group and overcoming challenges by finding a middle ground through communicating is something all of us learned along the way and is a valuable skill.
- A project like this requires a lot of soft skills as well, experiencing liaising, admin work as well management and engagement were extremely insightful.
- Improving critical thinking skills during the ideation process and how to incorporate criticisms given by the lecturers into our own idea.